App Architecture for the Subway

Key takeaways
  • You'll learn how we built a great game that works offline
  • You'll hear about architectural considerations for great offline experiences
  • You'll hear how we made it great even if your first time using it is offline
  • You'll learn about a helpful library that can help you out

There's something satisfying about seeing people on the subway use your app, and it's not just the usual warm fuzzies -- it's seeing that people are able to get value out of it while offline.

In the New York Times Crosswords game for Android, we've made some careful decisions to make sure that even if your very first time opening the app is offline, you'll still be able to have some fun. You'll learn some great ideas to help you out with making your own apps work great offline too.

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