UX in the 3rd Dimension

Key takeaways
  • How to avoid cybersickness
  • How to interact in the 3rd dimension
  • Better understand VR/AR/MR

Today we are able to leap into the virtual world with our apps, or even bring a piece of the virtual world to the real world we live in. How do you take the leap into the 3rd dimension without making your users nauseous? I will go through the differences in AR/MR/VR, new ways of interact with your application, how we identify where we can go wrong, how to fix it and a few pointers to keep in mind.


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