In his day job as a Design Fellow at Cooper, Christopher designs products, services, and strategy for a variety of domains, including health, financial, and consumer. His spidey sense goes off about random topics, leading him to speak about a range of things including interactive narrative, ethnographic user research, interaction design, sex-related interactive technologies, randomness in semiotics, free-range learning, and, most recently, the relationship between sci-fi and interface design in the book Make It So: Interaction Design Lessons from Science Fiction.