Julian Togelius is an Associate Professor in the Department of Computer Science and Engineering, New York University, USA. He works on all aspects of computational intelligence and games and on selected topics in evolutionary computation and evolutionary reinforcement learning. His current main research directions involve search-based procedural content generation in games, general video game playing, player modeling, and fair and relevant benchmarking of AI through game-based competitions. He is an associate editor of IEEE Transactions on Computational Intelligence and Games, and holds a BA from Lund University, an MSc from the University of Sussex, and a PhD from the University of Essex.