Brian Rasmussen
Brian is a long time C# developer who ended up in the game industry. He’s a former Microsoft MVP for C# and was part of the Roslyn team building the latest C# compiler and language services. He’s the author of High-Performance Windows Store Apps for Microsoft Press and managed the teams behind PIX, Microsoft’s premier performance tools for Xbox and Windows. Brian is the technical producer at IO Interactive in Copenhagen where he helps the core teams build the engine and tools behind the successful HITMAN games.
Friday
What the game industry taught me about performance
add_circle_outline remove_circle_outline