Session: Vim - precision editing at the speed of thought

Wednesday 10.00 - 10.50
Room: Double Rainbow

Vim's modal editing model was conceived to meet the constraints of computing in the 1970s. The arrival of the mouse made intuitive point-and-click user interfaces the norm. While this was a boon for the novice computer user, it was a backward step for the power user. For a touch typist, there is no quicker way of editing text than with the keyboard.

This session won't teach you much in the way of practical hands-on advice - for that, see my Vim masterclass. Instead, it will challenge your preconceptions about Vim, and inspire you to give it a second look. We'll draw analogies with the mechanics of video games such as Quake and Street Fighter II. We'll look at patterns in the game of chess, and see how they relate to the task of editing text. And we'll learn what Vim users have in common with Scrabble players.

Tags: Hands on Hard Core Mastery Tools

Drew NeilDrew Neil

Drew Neil is an independent programmer, writer, and trainer. He runs workshops around the world, speaks regularly at conferences, and specializes in making educational screencasts. At vimcasts.org, he publishes articles and video tutorials about Vim. He is the author of the Pragmatic Bookshelf title, Practical Vim.