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Session: Sensible iPhone game programming with Cocos2d

Wednesday, 11:20 - 12:10
Track: Smart phones

The frameworks that Apple provides for iPhone/iPad development are great for creating GUI applications, but not really intended for creating games. Cocos2d-iPhone fills in the gap by making common 2D video game abstractions available in Objective-C, while rendering graphics with OpenGL behind the scenes. It also provides an application structure for your game to build on, and includes a physics library, audio playback and mixing, and more. Spend your time building your game, not infrastructure!

Prerequisites

Basic iPhone experience

Expectations

Learn what the Cocos2d-iPhone provides game developers, letting you focus on the unique aspects of your game instead of worry about the infrastructure.

Jack Nutting

Jack Nutting has been using Cocoa since the olden days, long before it was even called Cocoa. He's used Cocoa and its predecessors to develop software for a wide range of industries and applications including gaming, graphic design, online digital distribution, telecommunications, finance, publishing, and travel. When he's not working on Mac, iPhone, or iPad projects, he's developing web applications with Ruby on Rails. Jack is a passionate proponent of Objective-C and the Cocoa frameworks.

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