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Speaker: Jack Nutting

Jack Nutting has been using Cocoa since the olden days, long before it was even called Cocoa. He's used Cocoa and its predecessors to develop software for a wide range of industries and applications including gaming, graphic design, online digital distribution, telecommunications, finance, publishing, and travel. When he's not working on Mac, iPhone, or iPad projects, he's developing web applications with Ruby on Rails. Jack is a passionate proponent of Objective-C and the Cocoa frameworks.

Website

http://www.nuthole.com

Twitter

http://twitter.com/jacknutting

True Tales of the Apps Store: Making iPhone Apps for profit (not just for fun!)

Track: Smart phones, friday 15:35 - 16:25

The iPhone App Store is a "hit-driven" market; apps that manage to rise to the top of the sales charts get extra exposure for free and end up with the lion's share of sales, while any app outside of the top 50 in its category will be practically invisible to anyone casually browsing the store. This seminar will present a variety of real-life scenarios featuring apps that have made it big, or tanked, or both. Can you break even on selling iPhone apps? The answer is definitely... maybe!

Sensible iPhone game programming with Cocos2d

Track: Smart phones, wednesday 11:20 - 12:10

The frameworks that Apple provides for iPhone/iPad development are great for creating GUI applications, but not really intended for creating games. Cocos2d-iPhone fills in the gap by making common 2D video game abstractions available in Objective-C, while rendering graphics with OpenGL behind the scenes. It also provides an application structure for your game to build on, and includes a physics library, audio playback and mixing, and more. Spend your time building your game, not infrastructure!

Øredev founded by: Jayway

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