Tutorial: Your First Android Physics Game

monday, - all day
Track: Smart phone

Working with games is a dream of many developers, but when you haven't done it before, it can be difficult to know where to start. Making games with advanced collisions and physics can then seem all but impossible.In this workshop, we will show you how to get started with developing games for Android. We will start with simple concepts like sprites and layers and will finish by including a competent physics engine. The end result will be a simple physics-based game that can be used as a template for bigger and more ambitious projects.This workshop is for developers with a basic knowledge of java, but no former experience in game development is needed.

Pär Sikö

Pär is a passionate developer whoʼs been working with client side Java for more than ten years and that is hoping for another ten years filled with challenges and new technology. Pär is a fast learner with a need to always learn more and never being satisfied, always wanting more. This is a good thing since GUI programming always ends up on pixel level where the details are of utter most importance.

Pär Sikö

Martin Gunnarsson

Great programmers are usually lousy designers, and vice versa, but Martin is one of those rare crossbreeds who can handle both. Graphics programming and GUI design suits him particularly well, but being a true perfectionist, heʼs rarely satisfied with the results of his own work. Martin has worked with many different client side frameworks the last few years, including Swing, JavaFX, Android, Javascript and iOS.

Martin Gunnarsson