Seb Lee-Delisle
Seb Lee-Delisle is an internationally recognised creative coder specialising in large scale installations. Whether building digital interactive fireworks displays or glow-stick voting systems, his work uses technology to bring people together in fun and exciting ways. He also produces creative visual effects for websites, games and apps in many programming languages and platforms. He loves sharing the creativity of code with artists and programmers alike using physics, motion detection, 3D and particle systems. His work has pushed the boundaries of what is possible both on and off the web, and won two BAFTAs with Plug-in Media, the agency he co-founded in 2004. A highly sought-after speaker, his recent Creative JavaScript / HTML5 workshop series sold out within hours. He co-hosts the Creative Coding Podcast, his blog can be found at seb.ly and he tweets @seb_ly.
Website
Sessions
Creative javascript effects
Track: Web, wednesday 10:00 - 10:50
Now that the open standards Canvas and SVG are available natively in all major browsers, JavaScript developers have much to learn about creative visual programming.From particle systems to blending effects, optimised animations, 3D, touch interfaces, gaming and good old maths creativity, Seb Lee-Delisle has more than a trick or two to share with us. If you’re interested in bringing a little visceral beauty to your websites, apps and games, then you will want to see this talk.
Creative JavaScript and HTML 5
Track: Web, monday - all day
We’ll start off with the basics of rendering into an HTML5 canvas, and animating simple objects. We'll then learn that physics simulations don't need to be rocket science. And what better way to use physics than to make a particle system with sparks, smoke and explosions?Working in two dimensions is one thing but three is one better! We'll demystify 3D rendering by creating our own simple 3D system. And then move on to more complex examples using three.js library from Mr.doob and his team.We’ll also examine the differences between using canvas, and DOM elements to help choose which one is right for us.Finally we'll use these new found abilities to make a simple game.